3ds Max Speed Modeling for 3D Artists by Thomas Mooney
Language : English | Paperback : 422 pages | Author(s): Thomas Mooney | 1.16 GB
در این پست یک کتاب الکترونیکی بسیار عالی در زمینه ی Speed Modeling برای شما فراهم کرده ایم ، با استفاده از این کتاب می توانید سرعت خود را در مدل کردن اجسام پیچیده بسیار بالا ببرید. تمرکز این آموزش بر روی تکنیک Hard Surface می باشد.
هنر سه بعدی و همچنین تولید یک هنر سه بعدی هیجان انگیز است. اما وظیفه ی یک مدل ساز سه بعدی، توجه شدید به جزئیات میباشد تا بتواند سرعت و کارایی کار خود را بالا ببرد. در این کتاب به شما نحوه تمرکز و سرعت بخشیدن به کار را آموزش میدهد تا علاوه بر کیفیت چگونه سرعت خوبی را در طراحی بروی کار های خود داشته باشید .
چه چیزی از این کتاب یاد خواهید گرفت :
راه هایی برای سفارشی کردن رابط های کاربری برای تسریع در دسترسی به ابزارها
مدلسازی با استفاده از اصلاح و تغییر شکل
نقشه برداری UV برای مجسمه سازی (Sculpting)
چگونه به کار با GoZ و ZBrush
روشهایی برای ترسیم مدل ها استفاده از بوم نقاشی
آمادگی مفاهیم طرح های اولیه بازی
آموزش استخوان بندی (Rigging)، پوسته گذاری (Skinning) و انیمیت (Animation) آسان
به دست آوردن تسلط در نقشه برداری UV و ایجاد بافت
و ...
مشاهده توضیحاتــ انگلیسی
Is your 3D modeling up to speed? It soon will be with this brilliant practical guide to speed modeling with 3ds Max, focusing on hard surfaces. Raise your productivity a notch and gain a new level of professionalism.
Overview
Learn to speed model in 3ds Max, with an emphasis on hard surfaces
Up to date coverage, covering 3ds Max 2013 features
Focused explanations with step-driven practical lessons balance learning and action
What you will learn from this book
Modeling processes using the Ribbon
Ways to create a customized UI for accessing modeling tools faster
Modeling using modifiers and deformations
UV mapping and topology effect readiness for sculpting
How to work with GoZ and ZBrush
Procedures for painting models using Viewport Canvas
Concepts of game-readiness
Retopology and polygon reduction methods
Easy rigging, skinning and animation walk-throughs
Gain fluency in UV mapping and texture creation
How to render and present your models for your folio
Approach
Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology.
Who this book is written for
This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.
In Detail
Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs.
"3ds Max Speed Modeling for Games" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.
This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.
The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.
By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.